A whole host of stuff
We now have a primitive and not fully tested parser for strings and symbol sequences. We record the lines and columns of each object on the object for better compile time error handling. I've also structured the code base in a slightly weirder fashion, which makes my includes look nicer. I've split up stuff quite a bit to ensure code units are bit more focused.
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build/
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build/
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# Development
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compile_commands.json
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.cache/
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TAGS
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