Unfortunately, due to how vectors are implemented, pointers to them
are unstable. We need to box them one more time (therefore adding a
level of indirection) in order to stabilise them. This is annoying
but currently necessary.
Even if we implemented vectors as {u64, u64, ptr} instead of {u64,
u64, bytes...}, we'd still have the same problem at access - two
levels of indirection. I guess size and capacity checks would be one
level of indirection which is nice at least, but we're already screwed
at the point of doing lookup either way.
146 lines
3.3 KiB
C
146 lines
3.3 KiB
C
/* Copyright (C) 2025 Aryadev Chavali
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the Unlicense for details.
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* You may distribute and modify this code under the terms of the Unlicense,
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* which you should have received a copy of along with this program. If not,
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* please go to <https://unlicense.org/>.
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* Created: 2025-08-19
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* Description: All the definitions required for the lisp system
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*/
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#ifndef BASE_H
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#define BASE_H
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#include <stdint.h>
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/// The bare fucking minimum
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#define MAX(A, B) ((A) > (B) ? (A) : (B))
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#define MIN(A, B) ((A) < (B) ? (A) : (B))
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#define ARRSIZE(A) (sizeof(A) / sizeof((A)[0]))
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#define NTH_BYTE(X, N) (((X) >> (8 * N)) & ((1 << 8) - 1))
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint64_t u64;
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typedef int8_t i8;
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typedef int16_t i16;
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typedef int32_t i32;
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typedef int64_t i64;
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/// String Views for my String Needs
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typedef struct
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{
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u64 size;
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char *data;
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} sv_t;
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#define SV(DATA, SIZE) ((sv_t){.data = (DATA), .size = (SIZE)})
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#define SV_FMT(SV) (int)(SV).size, (SV).data
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#define PR_SV "%.*s"
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sv_t sv_copy(sv_t old);
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/// Dynamic arrays
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typedef struct
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{
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u64 size, capacity;
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u8 bytes[];
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} vec_t;
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#define VEC_GET(P) (((vec_t *)(P)) - 1)
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#define VEC_SIZE(P) (VEC_GET(P)->size)
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#define VEC_CAP(P) (VEC_GET(P)->capacity)
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#define VEC_MULT 2
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void vec_make(void **ptr, u64 size);
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void vec_free(void **data);
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void vec_ensure_remaining(void **ptr, u64 space);
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void vec_append_byte(void **ptr, u8 byte);
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void vec_append(void **ptr, void *data, u64 size);
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void vec_clone(void **dest, void **src);
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/// Symbol table
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typedef struct
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{
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u64 count; // How many strings?
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u64 capacity; // How many entry buckets?
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sv_t *entries; // this is actually a vector on the inside lol
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} sym_table_t;
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#define SYM_TABLE_INIT_SIZE 1024
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u64 djb2(sv_t string);
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void sym_table_init(sym_table_t *table);
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char *sym_table_find(sym_table_t *table, sv_t sv);
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void sym_table_cleanup(sym_table_t *table);
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/// Basic defintions for a Lisp
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#define NIL 0
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typedef struct Obj lisp_t;
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typedef struct
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{
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lisp_t *car, *cdr;
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} cons_t;
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typedef struct
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{
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// 2 levels of indirection... disgusting
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void *data;
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} lvec_t;
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/// Pointer tagging scheme for lisps
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typedef enum Tag
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{
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TAG_NIL = 0b00000000, // Start of atomic types
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TAG_INT = 0b00000001, // special so we can encode 63 bit integers
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TAG_SYM = 0b00000100,
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TAG_CONS = 0b00000010, // Start of container types
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TAG_VEC = 0b00000110,
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NUM_TAGS = 5,
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} tag_t;
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enum Shift
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{
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SHIFT_INT = 1,
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SHIFT_SYM = 8,
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SHIFT_CONS = 8,
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SHIFT_VEC = 8,
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};
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enum Mask
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{
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MASK_INT = 0b00000001,
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MASK_SYM = 0b11111111,
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MASK_CONS = 0b11111111,
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MASK_VEC = 0b11111111,
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};
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#define TAG(PTR, TYPE) ((lisp_t *)(((PTR) << SHIFT_##TYPE) | TAG_##TYPE))
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#define IS_TAG(PTR, TYPE) (((u64)(PTR) & MASK_##TYPE) == TAG_##TYPE)
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#define UNTAG(PTR, TYPE) (((u64)PTR) >> SHIFT_##TYPE)
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#define INT_MAX ((1L << 62) - 1)
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#define INT_MIN (-(1L << 62))
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lisp_t *tag_int(i64 i);
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lisp_t *tag_sym(char *str);
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lisp_t *tag_cons(cons_t *cons);
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lisp_t *tag_vec(lvec_t *lvec);
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i64 as_int(lisp_t *);
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char *as_sym(lisp_t *);
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cons_t *as_cons(lisp_t *);
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void *as_vec(lisp_t *);
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#endif
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