Pointer tagging!
Copied from oats, just the basics required for tagging integers or symbols.
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43
base.h
43
base.h
@@ -18,9 +18,10 @@
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#include <stdint.h>
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/// The bare fucking minimum
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#define MAX(A, B) ((A) > (B) ? (A) : (B))
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#define MIN(A, B) ((A) < (B) ? (A) : (B))
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#define ARRSIZE(A) (sizeof(A) / sizeof((A)[0]))
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#define MAX(A, B) ((A) > (B) ? (A) : (B))
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#define MIN(A, B) ((A) < (B) ? (A) : (B))
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#define ARRSIZE(A) (sizeof(A) / sizeof((A)[0]))
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#define NTH_BYTE(X, N) (((X) >> (8 * N)) & ((1 << 8) - 1))
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typedef uint8_t u8;
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typedef uint16_t u16;
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@@ -80,4 +81,40 @@ void sym_table_init(sym_table_t *table);
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char *sym_table_find(sym_table_t *table, sv_t sv);
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void sym_table_cleanup(sym_table_t *table);
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/// Pointer tagging scheme for lisps
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#define NIL 0
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typedef struct Obj lisp_t;
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typedef enum Tag
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{
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TAG_NIL = 0b00000000,
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TAG_INT = 0b00000001, // special so we can encode 63 bit integers
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TAG_SYM = 0b00000100,
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NUM_TAGS = 3,
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} tag_t;
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enum Shift
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{
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SHIFT_INT = 1,
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SHIFT_SYM = 8,
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};
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enum Mask
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{
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MASK_INT = 0b00000001,
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MASK_SYM = 0b11111111,
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};
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#define TAG(PTR, TYPE) ((lisp_t *)(((PTR) << SHIFT_##TYPE) | TAG_##TYPE))
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#define IS_TAG(PTR, TYPE) (((u64)(PTR) & MASK_##TYPE) == TAG_##TYPE)
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#define UNTAG(PTR, TYPE) (((u64)PTR) >> SHIFT_##TYPE)
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#define INT_MAX ((1L << 62) - 1)
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#define INT_MIN (-(1L << 62))
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lisp_t *tag_int(i64 i);
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lisp_t *tag_sym(char *str);
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i64 as_int(lisp_t *);
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char *as_sym(lisp_t *);
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#endif
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