Remove impl folder
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94
vec.c
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94
vec.c
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/* Copyright (C) 2025 Aryadev Chavali
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Unlicense
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* for details.
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* You may distribute and modify this code under the terms of the
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* Unlicense, which you should have received a copy of along with this
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* program. If not, please go to <https://unlicense.org/>.
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* Created: 2025-08-20
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* Description: Stable Vector implementation
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*/
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#include <malloc.h>
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#include <string.h>
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#include "./alisp.h"
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void vec_init(vec_t *vec, u64 size)
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{
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memset(vec, 0, sizeof(*vec));
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if (!vec)
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return;
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else if (size <= VEC_INLINE_CAPACITY)
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{
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vec->is_inlined = 1;
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vec->capacity = VEC_INLINE_CAPACITY;
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vec->ptr = NULL;
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}
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else
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{
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vec->is_inlined = 0;
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vec->capacity = size;
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vec->ptr = calloc(1, vec->capacity);
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}
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}
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void vec_free(vec_t *vec)
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{
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if (!vec)
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return;
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if (!vec->is_inlined && vec->ptr)
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free(vec->ptr);
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memset(vec, 0, sizeof(*vec));
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}
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void *vec_data(vec_t *vec)
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{
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return vec->is_inlined ? vec->inlined : vec->ptr;
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}
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void vec_ensure_free(vec_t *vec, u64 size)
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{
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if (!vec)
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return;
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if (vec->capacity - vec->size < size)
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{
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vec->capacity = MAX(vec->capacity * VEC_MULT, vec->size + size);
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if (vec->is_inlined)
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{
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// If we're inlined, we need to allocate on the heap now. So let's copy
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// vec->inlined over to vec->ptr, then turn off inlining.
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// We need to do a two-way swap since vec->ptr and vec->inlined are taking
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// up the same space.
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u8 buffer[VEC_INLINE_CAPACITY];
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memcpy(buffer, vec->inlined, vec->size);
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vec->ptr = calloc(1, vec->capacity);
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memcpy(vec->ptr, buffer, vec->size);
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vec->is_inlined = 0;
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}
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else
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vec->ptr = realloc(vec->ptr, vec->capacity);
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}
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}
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void vec_append(vec_t *vec, const void *const ptr, u64 size)
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{
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if (!vec)
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return;
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vec_ensure_free(vec, size);
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memcpy(vec_data(vec) + vec->size, ptr, size);
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vec->size += size;
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}
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void vec_clone(vec_t *dest, vec_t *src)
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{
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if (!src || !dest)
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return;
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vec_init(dest, src->capacity);
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memcpy(vec_data(dest), vec_data(src), src->size);
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}
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