Files
abelian-sandpile/lib.h
Aryadev Chavali 0a5d5fc87c ~modified step,~state data is now unsigned 64 bit integer
Stopped adding a grain of sand per step.

Collapsing should work properly for any amount of sand grains,
regardless of whether it's 4 or 4000.  Previous code fixed it at 4
always, and how it distributed was so as well.  Now we distribute as
much sand as we can.

This comes from the idea that, instead of incrementing while
rendering, let's just set some n pixels in the centre and see how the
model distributes them.
2023-08-25 22:57:33 +01:00

24 lines
363 B
C

#ifndef LIB_H
#define LIB_H
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
typedef struct State
{
// Sandpiles
uint64_t *data;
size_t dwidth;
size_t window_len;
int multiplier;
bool thread_alive;
} state_t;
bool load_from_file(state_t *state, const char *filepath);
bool write_to_file(state_t *state, const char *filepath);
#endif