(main)+camera
This will be useful for zooming in.
This commit is contained in:
8
main.c
8
main.c
@@ -7,6 +7,7 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <raylib.h>
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#include <raylib.h>
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#include <raymath.h>
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struct State
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struct State
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{
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{
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@@ -49,15 +50,17 @@ int main(void)
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state.data = calloc(state.dwidth * state.dwidth, sizeof(*state.data));
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state.data = calloc(state.dwidth * state.dwidth, sizeof(*state.data));
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state.multiplier = state.window_len / state.dwidth;
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state.multiplier = state.window_len / state.dwidth;
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Camera2D camera = {0};
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camera.zoom = 1.0f;
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InitWindow(state.window_len, state.window_len, "Abelian sand pile");
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InitWindow(state.window_len, state.window_len, "Abelian sand pile");
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SetTargetFPS(60);
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SetTargetFPS(60);
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while (!WindowShouldClose())
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while (!WindowShouldClose())
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{
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{
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step(&state);
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step(&state);
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BeginDrawing();
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BeginDrawing();
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ClearBackground(BLACK);
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ClearBackground(BLACK);
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DrawText("Hello, world!", 100, 100, 25, RAYWHITE);
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BeginMode2D(camera);
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for (size_t i = 0; i < state.dwidth; ++i)
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for (size_t i = 0; i < state.dwidth; ++i)
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for (size_t j = 0; j < state.dwidth; ++j)
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for (size_t j = 0; j < state.dwidth; ++j)
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{
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{
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@@ -75,6 +78,7 @@ int main(void)
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DrawRectangle(i * state.multiplier, j * state.multiplier,
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DrawRectangle(i * state.multiplier, j * state.multiplier,
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state.multiplier, state.multiplier, c);
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state.multiplier, state.multiplier, c);
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}
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}
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EndMode2D();
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EndDrawing();
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EndDrawing();
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}
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}
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CloseWindow();
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CloseWindow();
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