/* main.c * Created: 2023-09-02 * Author: Aryadev Chavali * Description: Entrypoint of program */ #include #include #include #include #include #include #include #include #include #include #define WIDTH 1024 #define HEIGHT 1024 #define MAX_THREADS 4 uint64_t MAX_ITER = 1 << 2; Color cells[WIDTH * HEIGHT]; pthread_t threads[MAX_THREADS]; #define SQUARE(a) (a * a) Color iter_to_colour(size_t iterations) { if (iterations == MAX_ITER) return BLACK; // quadratic ratio float ratio = Remap(iterations * (MAX_ITER - iterations), 0, SQUARE(MAX_ITER) / 4, 0, 1); return (Color){255 * SQUARE(ratio), 255 * SQUARE(SQUARE(ratio)), 255 * ratio, 255}; } struct ThreadArg { size_t x_0, x_t; size_t y_0, y_t; bool done; }; void *generate_colours(void *state) { struct ThreadArg *ptr = (struct ThreadArg *)state; ptr->done = false; for (size_t i = ptr->x_0; i < ptr->x_t; ++i) for (size_t j = ptr->y_0; j < ptr->y_t; ++j) { Vector2 init = {Remap(i, 0, WIDTH, -1.5, 0.5), Remap(j, 0, HEIGHT, -1, 1)}; Vector2 update = {0}; size_t iterations; for (iterations = 0; iterations < MAX_ITER && Vector2LengthSqr(update) <= 4; ++iterations) { double new_x = SQUARE(update.x) - SQUARE(update.y) + init.x; update.y = (2 * update.x * update.y) + init.y; update.x = new_x; } cells[(i * WIDTH) + j] = iter_to_colour(iterations); } ptr->done = true; return NULL; } void threads_start_render(struct ThreadArg *args) { for (size_t i = 0; i < MAX_THREADS; ++i) pthread_create(&threads[i], NULL, &generate_colours, &args[i]); } bool threads_done(struct ThreadArg *args) { for (size_t i = 0; i < MAX_THREADS; ++i) if (!args[i].done) return false; return true; } void threads_cancel_render(void) { for (size_t i = 0; i < MAX_THREADS; ++i) pthread_join(threads[i], NULL); } bool write_to_png(const char *filepath) { unsigned char *image_data = calloc(3 * WIDTH * HEIGHT, sizeof(*image_data)); size_t image_ptr = 0; for (size_t i = 0; i < HEIGHT; ++i) for (size_t j = 0; j < WIDTH; ++j, image_ptr += 3) { Color c = cells[(j * WIDTH) + i]; unsigned char colour[3] = {c.r, c.g, c.b}; memcpy(image_data + image_ptr, colour, sizeof(*colour) * 3); } stbi_write_png(filepath, WIDTH, HEIGHT, 3, image_data, 3 * WIDTH); free(image_data); return true; } #define ZOOM_INC 0.3f #define MOVE_INC WIDTH / 50 int main(void) { InitWindow(WIDTH, HEIGHT, "Mandelbrot simulation"); Camera2D camera = {0}; camera.zoom = 1.0f; Image img = {.data = cells, .width = WIDTH, .height = HEIGHT, .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, .mipmaps = 1}; Texture2D texture = LoadTextureFromImage(img); SetTargetFPS(60); struct ThreadArg args[] = {{0, WIDTH / 2, 0, HEIGHT, false}, {WIDTH / 2, WIDTH, 0, HEIGHT / 4, false}, {WIDTH / 2, WIDTH, HEIGHT / 4, HEIGHT / 2, false}, {WIDTH / 2, WIDTH, HEIGHT / 2, HEIGHT, false}}; threads_start_render(args); const size_t delta = 10; bool rendered = false; for (size_t prev = 0, ticks = 0; !WindowShouldClose(); ++ticks) { if (IsKeyPressed(KEY_UP) || IsKeyDown(KEY_UP)) camera.target.y -= MOVE_INC; else if (IsKeyPressed(KEY_DOWN) || IsKeyDown(KEY_DOWN)) camera.target.y += MOVE_INC; else if (IsKeyPressed(KEY_RIGHT) || IsKeyDown(KEY_RIGHT)) camera.target.x += MOVE_INC; else if (IsKeyPressed(KEY_LEFT) || IsKeyDown(KEY_LEFT)) camera.target.x -= MOVE_INC; else if (IsKeyPressed(KEY_N) || IsKeyDown(KEY_N)) { camera.zoom += ZOOM_INC; if (camera.zoom > 3.0f) camera.zoom = 3.0f; } else if (IsKeyPressed(KEY_M) || IsKeyDown(KEY_M)) { camera.zoom -= ZOOM_INC; if (camera.zoom < 0.1f) camera.zoom = 0.1f; } else if (IsKeyPressed(KEY_SPACE)) { threads_cancel_render(); memset(cells, 0, WIDTH * HEIGHT); MAX_ITER *= 2; rendered = false; threads_start_render(args); } if (ticks - prev > delta) { prev = ticks; bool done = threads_done(args); if (!done || !rendered) UpdateTexture(texture, cells); else if (done) rendered = true; } char iters[128]; sprintf(iters, "iterations=%lu", MAX_ITER); BeginDrawing(); BeginMode2D(camera); ClearBackground(BLACK); DrawTexturePro(texture, (Rectangle){0, 0, WIDTH, HEIGHT}, (Rectangle){WIDTH / 2, HEIGHT / 2, WIDTH, HEIGHT}, (Vector2){WIDTH / 2, HEIGHT / 2}, -90, WHITE); DrawText(iters, 200, 200, 50, RAYWHITE); EndMode2D(); EndDrawing(); } write_to_png("test.png"); threads_cancel_render(); UnloadTexture(texture); CloseWindow(); return 0; }