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authorAryadev Chavali <aryadev@aryadevchavali.com>2025-05-28 23:54:34 +0100
committerAryadev Chavali <aryadev@aryadevchavali.com>2025-05-28 23:54:34 +0100
commitbfff660d0e1a03063b889f84e8cfd046565c6046 (patch)
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Rename tasks.org to oats.org, restructure
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-#+title: Tasks
-#+date: 2025-02-18
-
-* WIP Implement a reader
-We want something a bit generic: able to handle reading from some
-buffer of memory (a string, or contents of a file where we can read
-the entire thing at once) or directly from a file stream (STDIN,
-network streams, etc).
-
-We don't need a tokeniser - the basic grammar of a Lisp is really easy
-to narrow down, so we can skip tokenisation and go straight for
-parsing.
-
-We also want to be able to admit when reading went wrong for some
-reason with proper errors messages (i.e. can be read by Emacs) - this
-will need to be refactored when we introduce errors within the Lisp
-runtime itself.
-** TODO Implement floats and rationals
-Rationals are pretty easy - just two integers (quotient and divisor) -
-so a tagged cons cell would do the job. Floats are a bit more
-difficult since I'd either need to box them or find a creative way of
-sticking IEEE-754 floats into < 64 bits.
-
-Also implement a reader macro for #e<scientific form>. Also deal with
-[-,+,]inf(.0) and [-,+,]nan(.0).
-
-Need to do some reading.
-
-[[file:r7rs-tests.scm::test #t (real? #e1e10)][trigger]]
-** TODO Consider user instantiated reader macros
-We don't have an evaluator so we can't really interpret whatever a
-user wants for a reader macro currently, but it would be useful to
-think about it now. Currently I have a single function which deals
-with parsing reader macros but that's just static.
-
-Thing is, it does have the context as a parameter to pass to delegate
-functions (such as ~parse_vec~) - wouldn't be a massive jump to also
-consider user environments via the context.
-
-[[file:reader.c::perr_t parse_reader_macro(context_t *ctx, input_t
-*inp, lisp_t **ret)][function link]]
-* TODO Consider Lisp runtime errors
-* TODO Admit arbitrarily sized integers
-Currently we admit fixed size integers of 63 bits. They use 2s
-complement due to x86 which means our max and min are 62 bit based.
-
-However, to even try to be a scheme implementation we need to allow
-arbitrarily sized integers. What are the specific tasks we need to
-complete in our model to achieve this?:
-+ Allow "reading" of unfixed size integers
- + This will require reading a sequence of base 10 digits without
- relying on strtold
-+ Implement unfixed size integers into our memory model
- + Certainly, unfixed size integers cannot be carried around like
- fixnums wherein we can embed an integer into the pointer.
- Thus we have to allocate them in memory.
- + NOTE: There will be definitely be an optimisation to be done
- here; integers that are within the bound of a fixnum could be
- left as a fixnum then "elevated" to an integer when needed
- + I think the big idea is allocating them as a fixed set of bytes
- like big symbols. For big integers we have to read the memory
- associated thus we need a pointer. Due to 2s complement it should
- be trivial to increase the size of an integer to fit a new result
- i.e. if I'm adding two integers and that leads to an "overflow"
- where the result is of greater width than its inputs, we should
- just allocate new memory for it.
-
-Consequences:
-- Greater memory use
- - In fact exponential if we need to allocate a whole new integer per
- operation rather than utilising the input memory
-- Possible loss of performance due to making integers over fixnums
- when they don't need to be
-- Comparison is harder on integers
-- Harder to cache for the CPU
-
-but all of this is to be expected when the user is an idiot.
-* TODO Think about how to perform operations on different types
-** TODO Integers
-** TODO Symbols
-** TODO Pairs
-* DONE More efficient memory model for symbols
-The primitive model for symbol allocation is an 8 byte number
-representing the size of the symbol, followed by a variable number of
-characters (as bytes). This is stored somewhere in the memory
-context, which will likely be in the heap.
-
-We're actually wasting a ridiculous amount of memory with this model.
-We'll almost never be using the full 64 bits of the size to represent
-a symbol (who's ever going to go close to 1.8 quintillion bytes for a
-single symbol?) - and even more annoying, there are tons of small
-sized symbols where we actually need _more space_ for the 8 byte size
-than the underlying symbol data.
-
-I think there's definitely a better model available, at least for
-smaller symbols. We already have inlined integers where the pointer
-itself is the integer, why can't we do the same for symbols?
-A pointer has 8 bytes of data to use - one character is one byte -
-thus we can represent 8 character symbols in one pointer.
-
-If we want this to still be within the remit of our pointer tagging
-scheme, we'll need a bit of space for our administrative purposes
-(admin slop...). So let's take _one_ byte out of that 8 for that. So
-we can represent any symbols 7 bytes long in a single pointer. We'll
-need to keep in mind we want to represent symbols that may be less
-than 7 characters, so that one admin byte is going to be doing some
-heavy lifting.
-
-Let's examine that one admin byte:
-+ At least 3 bits are necessary for the actual pointer tag: "at least"
- because we might increase the size of the tag based on demand
-+ Thus, 5 bits left for our use - let's fit the size in there.
- pow(2,6) - 1 = 63, so we have _way_ more than we need
-
-What are the benefits of doing this?:
-+ Symbol equality for small symbols is a cinch: just compare the two
- tagged "pointers"
-+ 7 or less character symbols require no memory allocation, just
- working off the stack
-
-One thing to note is that for more than 7 character symbols, we'll
-need to allocate memory. But, in the worst case of 8 character
-symbols, we're only allocating two 64 bit integers: these are easy to
-walk on x86 and we've reached at least parity between the memory
-required for administration (the size number) and the actual data.
-** Being more aggressive?
-Technically, ANSI bytes only need 7 bits. For each of the 7 bytes
-used for the character data, we can take one bit off, leaving us with
-7 bits to use for an additional character. We don't need to adjust
-anything else in the schema.
-
-So, hypothetically we could represent up to 8 character symbols! This
-would require packing the characters more aggressively into a single
-pointer. Let's look at the layout of our pointers. This table is
-indexed from most significant to least i.e. 0 is the MSB and 63 is the
-LSB:
-
-|-------+------------|
-| Index | Usage |
-|-------+------------|
-| 0-55 | Characters |
-| 56-60 | Size |
-| 61-63 | Tag |
-|-------+------------|
-
-Honestly though, for an extra byte of information we'll probably have
-to do a lot more work. x86-64 CPUs are much better at walking bytes
-than they are walking 7 bit offsets. This may be something to
-consider if CPU time is cheaper than allocating 8 byte symbols
-somewhere.
-* DONE Tagging scheme based on arena pages
-2025-04-09:21:59:29: We went for option (2) of just taking a byte for
-free from the memory address and using it as our management byte.
-** 1) Page-offset schema
-I've realised arenas are way better than the standard array dynamic I
-was going for before. However, we lose the nicer semantics of using
-an array index for pointers, where we can implement our own semantics
-regarding what bits in that pointer are free to use, when using a
-normal stable pointer into the arena; the host operating system has
-its own semantics regarding how pointers are arranged and this _will_
-change between operating systems. In particular, because of the way
-I've arranged pages, we can't use the classic "div by 8" methodology
-where new allocations on the heap generally must be aligned by 8 bytes
-(u64), so we can use those 3 bits at the bottom for our tagging;
-offsets into pages are where our pointers will lie and they won't
-necessarily be divisible by 8.
-
-So we can't use the pointers directly into the pages - we'll call
-these types of pointers `host pointers`, because once we have them
-it's trivial to access the underlying data. We'll call the pointers
-we want to make `managed pointers` because we're managing the memory
-system associated with them. We want to be able to translate from
-managed pointers to host pointers.
-
-Managed pointers are really just encodings for direct access into the
-arena memory. So in 8 bytes, we need to encode both the page and the
-specific offset in that page where the pointer is pointing to. We
-also want to leave space for tagging and any metadata we might want to
-store in the pointer to that data. A schema I could think of was:
-
-|------------------+--------------------|
-| Index (in bytes) | Representation |
-|------------------+--------------------|
-| 0 | Metadata (tagging) |
-| 1-4 | Offset in page |
-| 4-7 | Page choice |
-|------------------+--------------------|
-
-This gives us pow(2, 24) - 1 = 16777215 possible pages and
-pow(2, 32) - 1 = 4294967295 offsets in each page. Thus our total
-addressable memory would be pow(2, 56) - 1 = 72057594037927935 bytes.
-
-Certainly no machine would ever have this much memory and so we're
-quite safe for most machines. That reserved management byte for our
-purposes (tagging, currently) will make the math to translate it a bit
-easier.
-
-Let's reason about how we'd encode and decode these addresses. The
-arena itself should provide addresses with the management byte set to
-0 for the user to encode what they wish. The top bytes should be
-encoded as per the above i.e. top 3 bytes as the page index, next 4
-bytes as the offset in that page. This shouldn't be super difficult
-when we're doing it within the management functions of the arena
-itself as this data should be handy when performing the allocation.
-
-When decoding these addresses i.e. retrieving data i.e. translating
-from a managed pointer to a host pointer, all it will need to do is
-convert the pointer into a byte buffer and copy the top 3 bytes as a
-page index and the next 4 bytes as the offset in the page. Once these
-are verified to be valid, we can just access the underlying pages and
-get the host pointer. Because of how arenas work, those host pointers
-will be stable regardless of any further memory management functions
-performed on the arena (excluding cleanup) - so once you have a host
-pointer, you can use it as much as you want without having to worry
-about the pointer becoming invalid in the next second.
-** 2) 48-bit addressing exploit
-Most x86 CPUs only use around 48-56 bits for actual memory addresses -
-mostly as a result of not needing _nearly_ as many addresses as a full
-64 bit word would provide.
-
-So we /could/ get away with using one of those bytes for our
-administrative tasks. Since the smallest remit we have is one byte,
-we'll stick to that (but maybe we could go for two bytes - need to
-investigate further).
-
-This byte should be the MSB, but using that for tagging will require
-more work than the lowest byte (to look at it we'll need to push that
-byte all the way down). So we'll be going for a low byte strategy by
-shifting the pointer up by one byte. This leaves us with the lowest
-byte to play with as we choose.