Age | Commit message (Collapse) | Author |
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Default doom emacs ones get a bit stale after a while, so I set these
new ones with differing polygons! They progress by number of vertices.
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When using visual mode, I often require the size of the selected region.
My modeline doesn't currently have a method of displaying selected text
properties, so I set this. Only works in visual mode.
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Basically, setq -> defvar and using cond instead of if due to the
ability to do multiple conditions for the body of an 'if'.
I might make this a module actually.
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This is easier to do, I found another problem with it so I moved the C++
config to one universal one.
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Formatting included
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Async shell command gives me a buffer for my output, is faster as it's
async rather than blocking my Emacs, and all around better to use.
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When using the inbuilt RSS module, this becomes my personal config for
that module.
However, when not using that and instead using the newsticker inbuilt
for Emacs, I've got a config for that as well.
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Make Emacs slightly transparent, might as well use the compositor.
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Section jumping can be done through the square bracket binds, which are
actually quite intuitive. So I instead bound TAB to be jump
item (usually in vim it's "%") which allows me to quick jump around files.
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The normal 'z{nN}' binds are good enough for me.
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This is so my codeblocks don't clutter the org file.
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Proper naming, GNU/Stow style.
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