/* Copyright (C) 2025 Aryadev Chavali
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the Unlicense for details.
* You may distribute and modify this code under the terms of the Unlicense,
* which you should have received a copy of along with this program. If not,
* please go to .
* Created: 2025-08-19
* Description: All the definitions required for the lisp system
*/
#ifndef BASE_H
#define BASE_H
#include
/// The bare fucking minimum
#define MAX(A, B) ((A) > (B) ? (A) : (B))
#define MIN(A, B) ((A) < (B) ? (A) : (B))
#define ARRSIZE(A) (sizeof(A) / sizeof((A)[0]))
#define NTH_BYTE(X, N) (((X) >> (8 * N)) & ((1 << 8) - 1))
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef int8_t i8;
typedef int16_t i16;
typedef int32_t i32;
typedef int64_t i64;
/// String Views for my String Needs
typedef struct
{
u64 size;
char *data;
} sv_t;
#define SV(DATA, SIZE) ((sv_t){.data = (DATA), .size = (SIZE)})
#define SV_FMT(SV) (int)(SV).size, (SV).data
#define PR_SV "%.*s"
sv_t sv_copy(sv_t old);
/// Dynamic arrays
typedef struct
{
u64 size, capacity;
u8 bytes[];
} vec_t;
#define VEC_GET(P) (((vec_t *)(P)) - 1)
#define VEC_SIZE(P) (VEC_GET(P)->size)
#define VEC_CAP(P) (VEC_GET(P)->capacity)
#define VEC_MULT 2
void vec_make(void **ptr, u64 size);
void vec_free(void **data);
void vec_ensure_remaining(void **ptr, u64 space);
void vec_append_byte(void **ptr, u8 byte);
void vec_append(void **ptr, void *data, u64 size);
void vec_clone(void **dest, void **src);
/// Symbol table
typedef struct
{
u64 count; // How many strings?
u64 capacity; // How many entry buckets?
sv_t *entries; // this is actually a vector on the inside lol
} sym_table_t;
#define SYM_TABLE_INIT_SIZE 1024
u64 djb2(sv_t string);
void sym_table_init(sym_table_t *table);
char *sym_table_find(sym_table_t *table, sv_t sv);
void sym_table_cleanup(sym_table_t *table);
/// Basic defintions for a Lisp
#define NIL 0
typedef struct Obj lisp_t;
typedef struct
{
lisp_t *car, *cdr;
} cons_t;
typedef struct
{
// 2 levels of indirection... disgusting
void *data;
} lvec_t;
/// System context - essentially something to help with system management
typedef struct
{
lisp_t *memory;
sym_table_t symtable;
} context_t;
void context_init(context_t *);
void context_cleanup(context_t *);
/// Constructors and destructors
lisp_t *make_int(i64 i);
lisp_t *intern(context_t *context, char *str);
lisp_t *cons(context_t *context, lisp_t *car, lisp_t *cdr);
lisp_t *make_vec(context_t *context, u64 capacity);
i64 as_int(lisp_t *);
char *as_sym(lisp_t *);
cons_t *as_cons(lisp_t *);
void *as_vec(lisp_t *);
/// Pointer tagging scheme for lisps
typedef enum Tag
{
TAG_NIL = 0b00000000, // Start of atomic types
TAG_INT = 0b00000001, // special so we can encode 63 bit integers
TAG_SYM = 0b00000100,
TAG_CONS = 0b00000010, // Start of container types
TAG_VEC = 0b00000110,
NUM_TAGS = 5,
} tag_t;
enum Shift
{
SHIFT_INT = 1,
SHIFT_SYM = 8,
SHIFT_CONS = 8,
SHIFT_VEC = 8,
};
enum Mask
{
MASK_INT = 0b00000001,
MASK_SYM = 0b11111111,
MASK_CONS = 0b11111111,
MASK_VEC = 0b11111111,
};
#define TAG(PTR, TYPE) ((lisp_t *)(((PTR) << SHIFT_##TYPE) | TAG_##TYPE))
#define IS_TAG(PTR, TYPE) (((u64)(PTR) & MASK_##TYPE) == TAG_##TYPE)
#define UNTAG(PTR, TYPE) (((u64)PTR) >> SHIFT_##TYPE)
#define INT_MAX ((1L << 62) - 1)
#define INT_MIN (-(1L << 62))
lisp_t *tag_int(i64 i);
lisp_t *tag_sym(char *str);
lisp_t *tag_cons(cons_t *cons);
lisp_t *tag_vec(lvec_t *lvec);
#endif